Software Engineer (Production Pipeline)

Job Number: R10008593
Brand: Blue Sky Studios
Job Type: Production
Location: Greenwich, Connecticut, United States of America
Job Posting Date: June 11, 2019
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OVERVIEW OF THE COMPANY

Blue Sky Studios

We are a collection of enduring brands and iconic, unforgettable characters. We create content for audiences big and small, reaching billions of people every day. Most of all, we are many individuals, each uniquely talented, each a critical piece to our puzzle, who collectively become a power. Desire to thrill and engage? Join us as we engage and inspire.

JOB DESCRIPTION

A Software Engineer (Production Pipeline) designs and implements tools that manage and visualize the data used in the creation of animated feature films.  The Production Engineering (PE) team is responsible for integrating proprietary and third-party tools into production. Production Engineering is involved with every production department from Design to Final Render.  PE standardizes the workflow to ensure clean handoff of data.  Each engineer is responsible for producing reliable and reusable code and provides assistance to Technical Directors during the design and deployment of departmental tools.

Essential Functions/Responsibilities:

  • Write and maintain inter-department tools.

  • Work closely with the Research and Development group to ensure successful software deployment.

  • Troubleshoot and debug problems across multiple departments and software packages.

  • Work with all departments to perfect workflow and hand-off of information.

  • Continually review the pipeline and provide solutions to increase overall efficiency.

 

Qualifications:

 Education and/or Experience Required:

B.S. or M.S. in Computer Science, Engineering or equivalent.

 

Skills, Abilities, Special Licenses or Certificate

    • Strong programming skills. Proficiency in Python, C++, Object Oriented Programming, Model/View/Controller framework.

    • Experience with using and integrating major third-party tools such as Maya, Nuke, Houdini, Shotgun

    • Experience with multiple GUI toolkits (Qt a plus)

    • Experience with back end persistent storage mechanisms such as SQL, XML, JSON a plus.

    • Ability to establish priorities, work independently or within a group, and work with minimal supervision.

    • Exceptional communication skills in dealing with both technical and artistic groups.

We are an equal opportunity employer and all qualified applicants will receive consideration for employment without regard to race, color, religion, sex, national origin, gender identity, disability, protected veteran status, or any other characteristic protected by law. We will consider for employment qualified applicants with criminal histories consistent with applicable law.

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